A Meta-analysis Evaluating the Effectiveness of Instructional Video Technologies
In the information and technology era, instructional video technologies have become popular teaching approaches and attracted academic interest. A growing body of literature has investigated various instructional video technologies and identified influencing factors on their effectiveness. However, the findings on the effectiveness of instructional video technologies are inconsistent. This study conducts a meta-analysis based on 50 included studies, evaluating the effectiveness of different instructional video technologies, effectiveness indicators, educational levels, and countries. This study examines three subgroups of instructional video technologies, finding that in-class video clips (d = 0.688, 95% CI = [0.488, 0.888]) enhance learning effectiveness more significantly than outside-class video clips (d = −0.144, 95% CI = [–0.634, 0.346]) and video games (d = 0.879, 95% CI = [–0.038, 1.796]). Instructional video technologies enhance learning motivations (d = 0.583, 95% CI = [0.123, 1.044]) and practical skill learning (d = 0.493, 95% CI = [0.010, 0.975]) more significantly than knowledge acquisition (d = 0.477, 95% CI = [0.273, 0.682]). Students in primary and middle schools (d = 0.640, 95% CI = [0.317, 0.963]) and adults (d = 0.501, 95% CI = [0.146, 0.856]) benefit from instructional video technologies more significantly than undergraduates (d = 0.438, 95% CI = [0.147, 0.728]). The effectiveness of instructional video technologies varies across countries. The findings may shed light on future study directions on instructional video technologies and promote the designs and applications of emerging video technologies in educational contexts.
This is a preview of subscription content, log in via an institution to check access.
Access this article
Subscribe and save
Springer+ Basic
€32.70 /Month
- Get 10 units per month
- Download Article/Chapter or eBook
- 1 Unit = 1 Article or 1 Chapter
- Cancel anytime
Buy Now
Price includes VAT (France)
Instant access to the full article PDF.
Rent this article via DeepDyve
Similar content being viewed by others
Video-Based Learning (VBL)—Past, Present and Future: an Overview of the Research Published from 2008 to 2019
Article 07 July 2020
Video use in teacher education: a survey of teacher-educators’ practices across disciplines
Article 20 June 2016
The mediating role of instructional design and video length between grade level and pupil-content interaction in instructional mathematics videos on YouTube
Article 18 July 2023
Explore related subjects
- Artificial Intelligence
- Digital Education and Educational Technology
Data Availability
We make sure that all data and materials support our published claims and comply with field standards.
References
- Abdous, M., & Yoshimura, M. (2010). Learner outcomes and satisfaction: A comparison of live video-streamed instruction, satellite broadcast instruction, and face-to-face instruction. Computers & Education,55, 733–741. https://doi.org/10.1016/j.compedu.2010.03.006ArticleGoogle Scholar
- Aghababaeian, H., Araghi Ahvazi, L., Moosavi, A., Ahmadi Mazhin, S., Tahery, N., Nouri, M., Kiarsi, M., & Kalani, L. (2019). Triage live lecture versus triage video podcast in pre-hospital students’ education. African Journal of Emergency Medicine,9(2), 81–86. https://doi.org/10.1016/j.afjem.2018.12.001ArticleGoogle Scholar
- Alexander, K. P. (2013). The usability of print and online video instructions. Technical Communication Quarterly,22(3), 237–259. https://doi.org/10.1080/10572252.2013.775628ArticleGoogle Scholar
- Alharbi, H. A., Shehadeh, F., & Awaji, N. Y. (2022). Immediate knowledge retention among nursing students in live lecture and video-recorded lecture: A quasi-experimental study. Nurse Education in Practice,60, 103307. https://doi.org/10.1016/j.nepr.2022.103307ArticleGoogle Scholar
- Alsmari, N. A. (2020). A video-driven approach to promoting pragmatic development in the context of English as a foreign language. Arab World English Journal,6, 3–23. https://doi.org/10.24093/awej/call6.1ArticleGoogle Scholar
- Andrade, C. (2020). Mean difference, standardized mean difference (SMD), and their use in meta-analysis: As simple as it gets. The Journal of Clinical Psychiatry,81(5), 11349. ArticleGoogle Scholar
- Annetta, L. (2008). Video games in education: Why they should be used and how they are being used. Theory into Practice,47(3), 229–239. https://doi.org/10.1080/00405840802153940ArticleGoogle Scholar
- Armstrong, A. W., Kim, R. H., Idriss, N. Z., Larsen, L. N., & Lio, P. A. (2011). Online video improves clinical outcomes in adults with atopic dermatitis: A randomized controlled trial. Journal of the American Academy of Dermatology,64(3), 502–507. https://doi.org/10.1016/j.jaad.2010.01.051ArticleGoogle Scholar
- Assadi, T., Mofidi, M., Rezai, M., Hafezimoghadam, P., Maghsoudi, M., Mosaddegh, R., & Aghdam, H. (2015). The comparison between two methods of basic life support instruction: Video self-instruction versus traditional method. Hong Kong Journal of Emergency Medicine,22(5), 291–296. https://doi.org/10.1177/102490791502200505ArticleGoogle Scholar
- Barman, M., & Jena, A. (2021). Effect of interactive video-based instruction on learning performance in relation to social skills of children with intellectual disability. International Journal of Developmental Disabilities. https://doi.org/10.1080/20473869.2021.2004535ArticleGoogle Scholar
- Blanchard, J., Behrens, J., & Anderson, G. (1999). The effects of concurrent classroom and home instructional video-game use on student achievement: A preliminary study. Computers in the Schools,14(3–4), 65–78. https://doi.org/10.1300/J025v14n03_07ArticleGoogle Scholar
- Boster, F. J., Meyer, G. S., Roberto, A. J., Lindsey, L., Smith, R., Inge, C., & Strom, R. E. (2007). The impact of video streaming on mathematics performance. Communication Education,56(2), 134–144. https://doi.org/10.1080/03634520601071801ArticleGoogle Scholar
- Boucheix, J., Gauthier, P., Fontaine, J. B., & Jaffeux, S. (2018). Mixed camera viewpoints improve learning medical hand procedure from video in nurse training? Computers in Human Behavior,89, 418–429. https://doi.org/10.1016/j.chb.2018.01.017ArticleGoogle Scholar
- Box, M. C., Dunnagan, C. L., Hirsh, L. A. S., Cherry, C. R., Christianson, K. A., Gibson, R. J., Wolfe, M. I., & Gallardo-Williams, M. T. (2017). Qualitative and quantitative evaluation of three types of student-generated videos as instructional support in organic chemistry laboratories. Journal of Chemical Education,94(2), 164–170. https://doi.org/10.1021/acs.jchemed.6b00451ArticleGoogle Scholar
- Bravo, E., Amante, B., Simo, P., Enache, M., & Fernandez, V. (2011). Video as a new teaching tool to increase student motivation. In 2011 IEEE global engineering education conference (pp. 638–642). IEEE. https://doi.org/10.1109/EDUCON.2011.5773205
- Cabellos, B., Sánchez, D. L., & Pozo, J. I. (2023). Do future teachers believe that video games help learning? Technology, Knowledge and Learning,28, 803–821. https://doi.org/10.1007/s10758-021-09586-3ArticleGoogle Scholar
- Cattaneo, A. A. P., Van Der Meij, H., & Sauli, F. (2018). An empirical test of three instructional scenarios for hypervideo use in a vocational education lesson. Computers in the Schools,35(4), 249–267. https://doi.org/10.1080/07380569.2018.1531597ArticleGoogle Scholar
- Chen, G., Chan, C., Chan, K., Clarke, S., & Resnick, L. (2020). Efficacy of video-based teacher professional development for increasing classroom discourse and student learning. Journal of the Learning Sciences,29(4–5), 642–680. https://doi.org/10.1080/10508406.2020.1783269ArticleGoogle Scholar
- Chen, Y. C., Lu, Y. L., & Lien, C. J. (2021). Learning environments with different levels of technological engagement: A comparison of game-based, video-based, and traditional instruction on students’ learning. Interactive Learning Environments,29(8), 1363–1379. https://doi.org/10.1080/10494820.2019.1628781ArticleGoogle Scholar
- Chitiyo, R., & Harmon, S. W. (2009). An analysis of the integration of instructional technology in pre-service teacher education in Zimbabwe. Educational Technology Research and Development,57, 807–830. https://doi.org/10.1007/s11423-009-9136-7ArticleGoogle Scholar
- Chiu, C. F., & Lee, G. C. (2009). A video lecture and lab-based approach for learning of image processing concepts. Computers & Education,52(2), 313–323. https://doi.org/10.1016/j.compedu.2008.09.003ArticleGoogle Scholar
- Chorianopoulos, K. (2018). A taxonomy of asynchronous instructional video styles. International Review of Research in Open and Distributed Learning. https://doi.org/10.19173/irrodl.v19i1.2920ArticleGoogle Scholar
- Cooper, K. M., Ding, L., Stephens, M. D., Chi, M. T. H., & Brownell, S. E. (2018). A course-embedded comparison of instructorgenerated videos of either an instructor alone or an instructor and a student. CBE—Life Sciences Education, 17(2), 31. https://doi.org/10.1187/cbe.17-12-0288
- Costley, J., Hughes, C., & Lange, C. (2017). The effects of instructional design on student engagement with video lectures at cyber universities. Journal of Information Technology Education: Research,16, 189. https://doi.org/10.28945/3728ArticleGoogle Scholar
- Coyne, E., Rands, H., Frommolt, V., Kain, V., Plugge, M., & Mitchell, M. (2018). Investigation of blended learning video resources to teach health students clinical skills: An integrative review. Nurse Education Today,63, 101–107. https://doi.org/10.1016/j.nedt.2018.01.021ArticleGoogle Scholar
- Cronin, M. W., Grice, G. L., & Olsen, R. K. (1994). The effects of interactive video instruction in coping with speech fright. Communication Education,43(1), 42–53. https://doi.org/10.1080/03634529409378960ArticleGoogle Scholar
- Cross, A., Bayyapunedi, M., Ravindran, D., Cutrell, E., & Thies, W. (2014). VidWiki: Enabling the crowd to improve the legibility of online educational videos. In Proceedings of the 17th ACM conference on computer supported cooperative work & social computing (pp. 1167–1175). https://doi.org/10.1145/2531602.2531670
- Dai, Y. G., Brennan, L., Como, A., Hughes-Lika, J., Dumont-Mathieu, T., Carcani-Rathwell, I., Minxhozi, O., Aliaj, B., & Fein, D. A. (2018). A video parent-training program for families of children with autism spectrum disorder in Albania. Research in Autism Spectrum Disorders,56, 36–49. https://doi.org/10.1016/j.rasd.2018.08.008ArticleGoogle Scholar
- Davis, N., Gough, M., & Taylor, L. (2019). Online teaching: Advantages, obstacles and tools for getting it right. Journal of Teaching in Travel & Tourism,19(3), 256–263. https://doi.org/10.1080/15313220.2019.1612313ArticleGoogle Scholar
- De Lima Lopes, J., Negrão Baptista, R. C., Takao Lopes, C., Bertelli Rossi, M., Swanson, E. A., Barros, Bottura Leite De., & A. L. (2019). Efficacy of a video during bed bath simulation on improving the performance of psychomotor skills of nursing undergraduates: A randomized clinical trial. International Journal of Nursing Studies,99, 103333. https://doi.org/10.1016/j.ijnurstu.2019.04.001
- Deeks, J., Higgins, J. P., Altman, D. G., & Cochrane Statistical Methods Group. (2019). Analysing data and undertaking meta-analyses. Cochrane Handbook for Systematic Reviews of Interventions,66, 241–284.
- DeLozier, S., & Rhodes, M. (2017). Flipped classrooms: A review of key ideas and recommendations for practice. Educational Psychology Review,29, 141–151. https://doi.org/10.1007/s10648-015-9356-9ArticleGoogle Scholar
- Donkor, F. (2010). The comparative instructional effectiveness of print-based and video-based instructional materials for teaching practical skills at a distance. The International Review of Research in Open and Distributed Learning,11(1), 96. https://doi.org/10.19173/irrodl.v11i1.792ArticleGoogle Scholar
- Duran, R. P., Eisenhart, M. A., Erickson, F. D., Grant, C. A., Green, J. L., Hedges, L. V., & Schneider, B. L. (2006). Standards for reporting on empirical social science research in AERA publications: American Educational Research Association. Educational Researcher,35(6), 33–40. https://doi.org/10.3102/0013189X035006033ArticleGoogle Scholar
- Engeness, I., Nohr, M., Singh, A. B., & Mørch, A. (2020). Use of videos in the information and communication technology massive open online course: Insights for learning and development of transformative digital agency with pre- and in-service teachers in Norway. Policy Futures in Education,18(4), 497–516. https://doi.org/10.1177/1478210319895189ArticleGoogle Scholar
- Evi-Colombo, A., Cattaneo, A., & Bétrancourt, M. (2020). Technical and pedagogical affordances of video annotation: A literature review. Journal of Educational Multimedia and Hypermedia,29(3), 193–226. Google Scholar
- Fadde, P., & Sullivan, P. (2013). Using interactive video to develop pre-service teachers’ classroom awareness. Contemporary Issues in Technology and Teacher Education,13(2), 156–174. Google Scholar
- Farahani, S., Farahani, I., Burckhardt, B. B., Schwender, H., & Laeer, S. (2020). Self-instruction video versus face-to-face instruction of pharmacy students’ skills in blood pressure measurement. Pharmacy,8(4), 217. https://doi.org/10.3390/pharmacy8040217ArticleGoogle Scholar
- Fleming, N. D. (1995). I'm different; not dumb. Modes of presentation (VARK) in the tertiary classroom. In Research and development in higher education, proceedings of the 1995 annual conference of the Higher Education and Research Development Society of Australasia, HERDSA (vol. 18, pp. 308–313).
- Forgatch, M. S., & Ramsey, E. (1994). Boosting homework: A video tape link between families and schools. School Psychology Review,23(3), 472–484. https://doi.org/10.1080/02796015.1994.12085726ArticleGoogle Scholar
- Ganji, K. K., Nagarajappa, A. K., Sghaireen, M. G., Srivastava, K. C., Alam, M. K., Nashwan, S., Al-Qerem, A., & Khader, Y. (2023). Quantitative evaluation of dental students’ perceptions of the roleplay-video teaching modality in clinical courses of dentistry: A pilot study. Healthcare,11, 735. https://doi.org/10.3390/healthcare11050735ArticleGoogle Scholar
- Glaser, N., Newbutt, N., Palmer, H., & Schmidt, M. (2023). Video-based virtual reality technology for autistic users: An emerging technology report. Technology, Knowledge and Learning,28(2), 925–935. https://doi.org/10.1007/s10758-022-09594-xArticleGoogle Scholar
- George, A., Blaauw, D., Green-Thompson, L., Hajinicolaou, C., Lala, N., Parbhoo, K., Rodda, J., Velaphi, S., Kala, U., Vallabh, P., Dangor, Z., & Lala, S. G. (2019). Comparison of video demonstrations and bedside tutorials for teaching paediatric clinical skills to large groups of medical students in resource-constrained settings. International Journal of Educational Technology in Higher Education,16(1), 1–16. https://doi.org/10.1186/s41239-019-0164-zArticleGoogle Scholar
- Gil-Aciron, L. A. (2022). The gamer psychology: A psychological perspective on game design and gamification. Interactive Learning Environments. https://doi.org/10.1080/10494820.2022.2082489ArticleGoogle Scholar
- Goldman, R., Pea, R., Barron, B., & Derry, S. J. (2014). Video research in the learning sciences. Routledge. BookGoogle Scholar
- Gonzalves, A., Verhaeghe, C., Bouet, P., Gillard, P., Descamps, P., & Legendre, G. (2018). Effect of the use of a video tutorial in addition to simulation in learning the maneuvers for shoulder dystocia. Journal of Gynecology Obstetrics and Human Reproduction,47(4), 151–155. https://doi.org/10.1016/j.jogoh.2018.01.004ArticleGoogle Scholar
- Gupta, A., Lawendy, B., Goldenberg, M. G., Grober, E., Lee, J. Y., & Perlis, N. (2021). Can video games enhance surgical skills acquisition for medical students? A systematic review. Surgery,169(4), 821–829. https://doi.org/10.1016/j.surg.2020.11.034ArticleGoogle Scholar
- Gupta, G., & Sehgal, S. (2012). Comparative effectiveness of videotape and handout mode of instructions for teaching exercises: Skill retention in normal children. Pediatric Rheumatology,10(1), 4. https://doi.org/10.1186/1546-0096-10-4ArticleGoogle Scholar
- Handaya, A. Y., Fauzi, A. R., Andrew, J., Hanif, A. S., Tjendra, K., & Aditya, A. (2021). Effectiveness of tutorial videos combined with online classes in surgical knotting course during COVID-19 pandemic: A cohort study. Annals of Medicine and Surgery,69, 102751. https://doi.org/10.1016/j.amsu.2021.102751ArticleGoogle Scholar
- Hefter, M. H., & Berthold, K. (2020). Preparing learners to self-explain video examples: Text or video introduction? Computers in Human Behavior,110, 106404. https://doi.org/10.1016/j.chb.2020.106404ArticleGoogle Scholar
- Heidari, A., Tabrizi, H., & Chalak, A. (2020). Using short stories vs. video clips to improve upper intermediate EFL students’ sociopragmatic knowledge: Speech acts in focus. Cogent Arts & Humanities,7(1), 1778977. https://doi.org/10.1080/23311983.2020.1778977ArticleGoogle Scholar
- Higgins, J. P. T., & Green, S. (2011). Cochrane handbook for systematic reviews of interventions version 5.1.0. The Cochrane Collaboration 2011. https://training.cochrane.org/handbook/archive/v5.1/
- Higgins, J. P. T., Thompson, S. G., Decks, J. J., & Altman, D. G. (2003). Measuring inconsistency in meta-analyses. BMJ,327(7414), 557–560. https://doi.org/10.1136/bmj.327.7414.557ArticleGoogle Scholar
- Hochhauser, M., Weiss, P. L., & Gal, E. (2018). Enhancing conflict negotiation strategies of adolescents with autism spectrum disorder using video modeling. Assistive Technology,30(3), 107–118. https://doi.org/10.1080/10400435.2016.1268217ArticleGoogle Scholar
- Hoyt, W. T., & Del Re, A. C. (2018). Effect size calculation in meta-analyses of psychotherapy outcome research. Psychotherapy Research,28(3), 379–388. https://doi.org/10.1080/10503307.2017.1405171ArticleGoogle Scholar
- Huang, Y. H., & Chuang, T. Y. (2016). Technology-assisted sheltered instruction: Instructional streaming video in an EFL multi-purpose computer course. Computer Assisted Language Learning,29(3), 618–637. https://doi.org/10.1080/09588221.2014.1000933ArticleGoogle Scholar
- Isa, M. H., Lim, K., Jaafar, M. J., & Mohd Saiboon, I. (2021). The effectiveness of self-instructional video vs. classroom teaching method on focused assessment with sonography in trauma among house officers in university hospital. Frontiers in Surgery,8, 698774. https://doi.org/10.3389/fsurg.2021.698774ArticleGoogle Scholar
- Janebi Enayat, M., & Haghighatpasand, M. (2019). Exploiting adventure video games for second language vocabulary recall: A mixed-methods study. Innovation in Language Learning and Teaching,13(1), 61–75. https://doi.org/10.1080/17501229.2017.1359276ArticleGoogle Scholar
- Kay, R., & Kletskin, I. (2012). Evaluating the use of problem-based video podcasts to teach mathematics in higher education. Computers & Education,59(2), 619–627. https://doi.org/10.1016/j.compedu.2012.03.007ArticleGoogle Scholar
- Kulgemeyer, C., Hörnlein, M., & Sterzing, F. (2022). Exploring the effects of physics explainer videos and written explanations on declarative knowledge and the illusion of understanding. International Journal of Science Education,44(11), 1855–1875. https://doi.org/10.1080/09500693.2022.2100507ArticleGoogle Scholar
- Köse, E., Taşlıbeyaz, E., & Karaman, S. (2021). Classification of instructional videos. Technology, Knowledge and Learning.https://doi.org/10.1007/s10758-021-09530-5ArticleGoogle Scholar
- Lam, N. C. C., & Habil, H. (2021). The use of video annotation in education: A review. Asian Journal of University Education,17(4), 84–94. https://doi.org/10.24191/ajue.v17i4.16208ArticleGoogle Scholar
- Li, R. (2023). Effects of mobile-assisted language learning on EFL learners’ listening skill development. Educational Technology & Society,26(2), 36–49. https://doi.org/10.30191/ETS.202304_26(2).0003ArticleGoogle Scholar
- Liao, C. W., Chen, C. H., & Shih, S. J. (2019). The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment. Computers & Education,133, 43–55. https://doi.org/10.1016/j.compedu.2019.01.013ArticleGoogle Scholar
- Liao, C. H., Ooyang, C. H., Chen, C. C., Liao, C. A., Cheng, C. T., Hsieh, M. J., Hsieh, C. H., Tsai, C. Y., Yeh, T. S., Yeh, C. N., & Fu, C. Y. (2020). Video coaching improving contemporary technical and nontechnical ability in laparoscopic education. Journal of Surgical Education,77(3), 652–660. https://doi.org/10.1016/j.jsurg.2019.11.012ArticleGoogle Scholar
- Lin, H. C. S., Yu, S. J., Sun, J. C. Y., & Jong, M. S. Y. (2021). Engaging university students in a library guide through wearable spherical video-based virtual reality: Effects on situational interest and cognitive load. Interactive Learning Environments,29(8), 1272–1287. https://doi.org/10.1080/10494820.2019.1624579ArticleGoogle Scholar
- Lin, Y. P., & Yu, Z. G. (2023a). A meta-analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022). Computer Applications in Engineering Education. https://doi.org/10.1002/cae.22628ArticleGoogle Scholar
- Lin, Y. P., & Yu, Z. G. (2023b). Extending technology acceptance model to higher-education students’ use of digital academic reading tools on computers. International Journal of Educational Technology in Higher Education, 20, 34. https://doi.org/10.1186/s41239-023-00403-8ArticleGoogle Scholar
- Lwin, A. T., Lwin, T., Naing, P., Oo, Y., Kidd, D., Cerullo, M., Posen, J., Hlaing, K., Yenokyan, G., Thinn, K. K., Soe, Z. W., & Stevens, K. A. (2018). Self-directed interactive video-based instruction versus instructor-led teaching for Myanmar house surgeons: A randomized, noninferiority trial. Journal of Surgical Education,75(1), 238–246. https://doi.org/10.1016/j.jsurg.2017.06.004ArticleGoogle Scholar
- Mayer, R., Fiorella, L., & Stull, A. (2020). Five ways to increase the effectiveness of instructional video. Educational Technology Research and Development,68(3), 837–852. https://doi.org/10.1007/s11423-020-09749-6ArticleGoogle Scholar
- Miao, Y., Venning, V. L., Mallitt, K. A., Rhodes, J. E., Isserman, N. J., Moreno, G., Lee, S., Ryman, W., Fischer, G., & Saunderson, R. B. (2020). A randomized controlled trial comparing video-assisted informed consent with standard consent for Mohs micrographic surgery. JAAD International,1(1), 13–20. https://doi.org/10.1016/j.jdin.2020.03.005ArticleGoogle Scholar
- Mierowsky, R., Marcus, N., & Ayres, P. (2020). Using mimicking gestures to improve observational learning from instructional videos. Educational Psychology,40(5), 550–569. https://doi.org/10.1080/01443410.2019.1650896ArticleGoogle Scholar
- Moeyaert, M., Ugille, M., Beretvas, S. N., Ferron, J., Bunuan, R., & Van den Noortgate, W. (2017). Methods for dealing with multiple outcomes in meta-analysis: A comparison between averaging effect sizes, robust variance estimation and multilevel meta-analysis. International Journal of Social Research Methodology,20(6), 559–572. https://doi.org/10.1080/13645579.2016.1252189ArticleGoogle Scholar
- Mohd Saiboon, I., Jaafar, M. J., Ahmad, N. S., Nasarudin, N. M. A., Mohamad, N., Ahmad, M. R., & Gilbert, J. H. V. (2014). Emergency skills learning on video (ESLOV): A single-blinded randomized control trial of teaching common emergency skills using self-instruction video (SIV) versus traditional face-to-face (FTF) methods. Medical Teacher,36(3), 245–250. https://doi.org/10.3109/0142159X.2013.857013ArticleGoogle Scholar
- Moorhouse, B. L., & Beaumont, A. M. (2020). Involving parents in their children’s school-based English language writing using digital learning. RELC Journal,51(2), 259–267. https://doi.org/10.1177/0033688219859937ArticleGoogle Scholar
- Namaziandost, E., Esfahani, F. R., & Hashemifarnia, A. (2018). The impact of using authentic videos on prosodic ability among foreign language learners. International Journal of Instruction,11(4), 375–390. https://doi.org/10.12973/iji.2018.11424aArticleGoogle Scholar
- Ndihokubwayo, K., Uwamahoro, J., & Ndayambaje, I. (2020). Effectiveness of PhET simulations and YouTube videos to improve the learning of optics in rwandan secondary schools. African Journal of Research in Mathematics, Science and Technology Education,24(2), 253–265. https://doi.org/10.1080/18117295.2020.1818042ArticleGoogle Scholar
- Ng, C. F. (2019). A video game to supplement a hybrid principles of microeconomics course. The Journal of Economic Education. https://doi.org/10.1080/00220485.2018.1551101ArticleGoogle Scholar
- Norris, E., Hamer, M., & Stamatakis, E. (2016). Active video games in schools and effects on physical activity and health: A systematic review. The Journal of Pediatrics,172, 40–46. https://doi.org/10.1016/j.jpeds.2016.02.001ArticleGoogle Scholar
- Norris, S., Papillon-Smith, J., Gagnon, L.-H., Jacobson, M., Sobel, M., & Shore, E. M. (2020). Effect of a surgical teaching video on resident performance of a laparoscopic salpingo-oophorectomy: A randomized controlled trial. Journal of Minimally Invasive Gynecology,27(7), 1545–1551. https://doi.org/10.1016/j.jmig.2020.01.010ArticleGoogle Scholar
- Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., McGuinness, L. A., … & Moher, D. (2021). The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. Systematic Reviews, 10(1), 89. https://doi.org/10.1186/s13643-021-01626-4
- Papadakis, S. (2018). The use of computer games in classroom environment. International Journal of Teaching and Case Studies,9(1), 1–25. https://doi.org/10.1504/IJTCS.2018.090191ArticleGoogle Scholar
- Park, S. Y., Kim, S. W., Cha, S. B., & Nam, M. W. (2014). Comparing learning outcomes of video-based e-learning with face-to-face lectures of agricultural engineering courses in Korean agricultural high schools. Interactive Learning Environments,22, 418–428. https://doi.org/10.1080/10494820.2012.680967ArticleGoogle Scholar
- Pashler, H., McDaniel, M., Rohrer, D., & Bjork, R. (2008). Learning styles: Concepts and evidence. Psychological Science in the Public Interest,9(3), 105–119. https://doi.org/10.1111/j.1539-6053.2009.01038.xArticleGoogle Scholar
- Payne, J. S. (2020). Developing L2 productive language skills online and the strategic use of instructional tools. Foreign Language Annals,53(2), 243–249. https://doi.org/10.1111/flan.12457ArticleGoogle Scholar
- Peahl, A. F., Tarr, E. E., Has, P., & Hampton, B. S. (2019). Impact of 4 components of instructional design video on medical student medical decision making during the inpatient rounding experience. Journal of Surgical Education,76(5), 1286–1292. https://doi.org/10.1016/j.jsurg.2019.04.004ArticleGoogle Scholar
- Pfeiffer, V. D. I., Scheiter, K., & Gemballa, S. (2012). Comparing and combining traditional teaching approaches and the use of video clips for learning how to identify species in an aquarium. Journal of Biological Education,46(3), 140–148. https://doi.org/10.1080/00219266.2011.584892ArticleGoogle Scholar
- Pisarenko, V. (2017). Teaching a foreign language using videos. Social Sciences,6(4), 125. https://doi.org/10.3390/socsci6040125ArticleGoogle Scholar
- Plöger, W., Scholl, D., & Seifert, A. (2018). Bridging the gap between theory and practice—The effective use of videos to assist the acquisition and application of pedagogical knowledge in pre-service teacher education. Studies in Educational Evaluation,58, 197–204. https://doi.org/10.1016/j.stueduc.2017.12.009ArticleGoogle Scholar
- Qin, R. B., & Yu, Z. G. (2022). A bibliometric analysis of students’ collaborative learning and online social presence via Tencent Meeting and WeChat. International Journal of Online Pedagogy and Course Design,12(4), 1–21. https://doi.org/10.4018/IJOPCD.311438ArticleGoogle Scholar
- Ramlogan, S., Raman, V., & Sweet, J. (2014). A comparison of two forms of teaching instruction: Video vs. live lecture for education in clinical periodontology. European Journal of Dental Education,18(1), 31–38. https://doi.org/10.1111/eje.12053ArticleGoogle Scholar
- Ring, M., & Brahm, T. (2022). A rating framework for the quality of video explanations. Technology, Knowledge and Learning. https://doi.org/10.1007/s10758-022-09635-5ArticleGoogle Scholar
- Saiboon, I. M., Qamruddin, R. M., Bao, Mbb, Jaafar, J. M., Bakar, A. A., Hamzah, F. A., Eng, H. S., & Robertson, C. E. (2016). Effectiveness of teaching automated external defibrillators use using a traditional classroom instruction versus self-instruction video in non-critical care nurses. Saudi Medical Journal,37(4), 429–435. https://doi.org/10.15537/smj.2016.4.14833ArticleGoogle Scholar
- Schooley, S. P., Tackett, S., Peraza, L. R., & Shehadeh, L. A. (2022). Development and piloting of an instructional video quality checklist (IVQC). Medical Teacher,44(3), 287–293. https://doi.org/10.1080/0142159X.2021.1985099ArticleGoogle Scholar
- Shah, R. F., & Gupta, R. M. (2017). Video instruction is more effective than written instruction in improving inhaler technique. Pulmonary Pharmacology & Therapeutics,46, 16–19. https://doi.org/10.1016/j.pupt.2017.08.005ArticleGoogle Scholar
- Sharma, R., Mohanty, A., Singh, V., Vishwas, A. S., Gupta, P. K., Jelly, P., Gupta, P., & Rao, S. (2021). Effectiveness of video-based online training for health care workers to prevent COVID-19 infection: An experience at a tertiary care level institute, Uttarakhand, India. Cureus,13(5), 66. https://doi.org/10.7759/cureus.14785ArticleGoogle Scholar
- Signoretta, P., Chamberlain, J. M., & Hillier, J. (2014). ‘A Picture Is Worth 10,000 Words’: A module to test the ‘visualization hypothesis’ in quantitative methods teaching. Enhancing Learning in the Social Sciences, 6(2), 90–104. https://doi.org/10.11120/elss.2014.00029
- Sondermann, C., & Merkt, M. (2023). Like it or learn from it: Effects of talking heads in educational videos. Computers & Education,193, 104675. https://doi.org/10.1016/j.compedu.2022.104675ArticleGoogle Scholar
- Taubert, M., Webber, L., Hamilton, T., Carr, M., & Harvey, M. (2019). Virtual reality videos used in undergraduate palliative and oncology medical teaching: Results of a pilot study. BMJ Supportive & Palliative Care,9(3), 281–285. https://doi.org/10.1136/bmjspcare-2018-001720ArticleGoogle Scholar
- Thompson, C. G., & von Gillern, S. (2020). Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis. Educational Research Review,30, 100332. https://doi.org/10.1016/j.edurev.2020.100332ArticleGoogle Scholar
- Toy, S., McKay, R., Eilert, R., & Sandall, J. (2019). Effective and feasible simulation-based procedural training for medical students: Instructional video-guided deliberate practice versus training with expert feedback. Medical Science Educator,29(1), 35–39. https://doi.org/10.1007/s40670-018-00643-8ArticleGoogle Scholar
- Washang, S. (2014). Boosting vocabulary retention through adding a video component to the vocabulary building classes in English for specific purpose situations. Procedia-Social and Behavioral Sciences,136, 89–93. https://doi.org/10.1016/j.sbspro.2014.05.294ArticleGoogle Scholar
- Wong, G., Apthorpe, H. C., Ruiz, K., & Nanayakkara, S. (2019). An innovative educational approach in using instructional videos to teach dental local anaesthetic skills. European Journal of Dental Education,23(1), 28–34. https://doi.org/10.1111/eje.12382ArticleGoogle Scholar
- Wu, R., & Yu, Z. G. (2023). Do AI chatbots improve students learning outcomes? Evidence from a meta-analysis. British Journal of Educational Technology,6, 66. https://doi.org/10.1111/bjet.13334ArticleGoogle Scholar
- Xiao, X., & Wang, J. (2017). Understanding and detecting divided attention in mobile MOOC learning. In Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 2411–2415). https://doi.org/10.1145/3025453.3025552
- Yammine, K., & Violato, C. (2015). A meta-analysis of the educational effectiveness of three-dimensional visualization technologies in teaching anatomy. Anatomical Sciences Education,8(6), 525–538. https://doi.org/10.1002/ase.1510ArticleGoogle Scholar
- Yang, J., Zhang, Y., Pi, Z., & Xie, Y. (2021). Students’ achievement motivation moderates the effects of interpolated pre-questions on attention and learning from video lectures. Learning and Individual Differences,91, 102055. https://doi.org/10.1016/j.lindif.2021.102055ArticleGoogle Scholar
- Yi, T., Yang, X., Pi, Z., Huang, L., & Yang, J. (2019). Teachers’ continuous vs. intermittent presence in procedural knowledge instructional videos. Innovations in Education and Teaching International,56(4), 481–492. https://doi.org/10.1080/14703297.2018.1470020ArticleGoogle Scholar
- Yu, Q., & Yu, K. (2023). The effects of gamified flipped classroom on student learning: evidence from a meta-analysis. Interactive Learning Environments. https://doi.org/10.1080/10494820.2023.2209791ArticleGoogle Scholar
- Yu, Z. G. (2022). The effect of teacher presence in videos on intrinsic cognitive loads and academic achievements. Innovations in Education and Teaching International,59(5), 574–585. https://doi.org/10.1080/14703297.2021.1889394ArticleGoogle Scholar
- Yu, Z. G. (2023). Meta-analyses of effects of augmented reality on educational outcomes over a decade. Interactive Learning Environments. https://doi.org/10.1080/10494820.2023.2205899ArticleGoogle Scholar
- Zhang, Q., & Yu, Z. G. (2022). Meta-analysis on investigating and comparing the effects on learning achievement and motivation for gamification and game-based learning. Education Research International. https://doi.org/10.1155/2022/1519880ArticleGoogle Scholar
Funding
This work is supported by 2019 MOOC of Beijing Language and Culture University (MOOC201902) (Important) “Introduction to Linguistics”; “Introduction to Linguistics” of online and offline mixed courses in Beijing Language and Culture University in 2020; Special fund of Beijing Co-construction Project-Research and reform of the "Undergraduate Teaching Reform and Innovation Project" of Beijing higher education in 2020-innovative "multilingual+" excellent talent training system (202010032003); The research project of Graduate Students of Beijing Language and Culture University "Xi Jinping: The Governance of China" (SJTS202108).
Author information
Authors and Affiliations
- Faculty of Foreign Studies, Beijing Language and Culture University, 15 Xueyuan Road, Haidian District, Beijing, 100083, China Yupeng Lin & Zhonggen Yu
- Yupeng Lin